It’s sort of a small step away in some cases, most RTS games have resources and each of the resources maybe have a different purpose. But of course you don’t build units, you don’t attack the other player, it’s about running a business and that’s a huge difference. It’s very much a symmetrical strategy or RTS game. Soren Johnson: So, when I say it’s an economic RTS what I mean is that it very much plays out like an RTS, you can sit down with people and play a game in 30 minutes and have a really competitive experience that supports team-play as well as free-for-all. GameWatcher: You’re describing Offworld Trading Company as an economic RTS, In some ways that gives us more questions than answers as to what the game actually is, how would you describe it to someone who has never heard of the game? We spoke at length with Soren about the game’s mechanics and the decision to launch into Early Access at this point in the game’s life. Now his new studio Mohawk Games are showing their hand as Offworld Trading Company - their economic RTS - makes its way into Early Access. Soren Johnson as a developer rose to a level of fame within the industry for his work on Sid Meier and Firaxis’ Civilization series, designing the AI for Civlization III, before his role as the lead designer on Civilization IV.
0 Comments
Leave a Reply. |